Then 'Find out what writes to this adress'. You cant modify it at this point cos it instantly refreshes. Look for two almost same adresses that differ by last number, they end by 4 and 8. Just scan for float truncated (its important, rounded wont work) value untill dozen of values left. Normal timescale is 1, and timescale when you pause the game by ESC is 0. If my table wont work for you, you can easily make it by yourself. I talk about exiting to global map, choosing teleport destination, inventory sort, changing workers amount in buildings and maybe some undiscovered functions. Some of 'interface' functions somehow depends of time scale, so they will react only after unpausing. However, there is unpleasant (not critical but still) and unavoidable bug. This time scale enough to 'pause' game and values below lead to more visual 'bugs' like missing of selection circles and move\spell pointers. I strongly recommend to set same keys for all three options because frozed pointer while script disabled can cause crashes.Īlso you can set your own time scale form 0 to 1 but i dont recommend go below 0.001. You can set custom hotkey by standart CE "Set hotkeys" option. SF3ClientFinal.CT (2.26 KiB) Downloaded 72 timesĪttach table to process, then load a level, then press Pause\Break button to pause\unpause game.
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